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Dark Dragon Warriors

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darkdragonwarriors1. Alliance Name: Dark Dragon Warriors
2. Alliance Tag: DDW
3. Contact person ingame and on forum taz87 OR mdshare 
4. Current Rank of Alliance:835. Number of members in the alliance:2 the founders
6. Website if you have one:censored to public

 

 

 

With the co-op efforts of taz87 and mdshare we created a new alliance based only in k55 on world 4 of Kingsage.org

DDW is an aggressive alliance who seek TW pros in the area or pros in general ,active new players are welcome to as long as they are active and willing to learn.

We are very selective on who we recruit to our side 

Approach one of us ingame or private mail on forums and i will see if we can work out something.


Take-Over Town Strategy

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Okay so you have built your first Count and are ready to go out and conquer a Town 

  • You could conquer a town that is adjacent to your existing town. Great for mutual defence and combining resource production to build bigger buildings faster – however bad for farming/pillaging because you have to share all your targets between the two towns.
  • You could conquer a Town that is a a fair distance away – makes moving resources and troops between them rapidly deifficult – but you can open out a new range of farm/pillage targets 
  • Do you pick a Town that is clustered (adjacent towns on several sides) and know that reacting rapidly enough to attacks from any of those towns will be almost impossible if they attack.
  • Do you pick a Town that has 2 or 3 clear fields in every direction – very difficult for people to sneak up on you to attack – however all your pillages/attacks take longer also and give your opponentrs more time to react.

KingsAge

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kingsage_kleinKingsAge‘ – The world of knights and castles


KingsAge‘turns the player into the king of a small settlement that he is to restore greatness and power for. While the population in the own settlement grows, production rises and trade prospers, hundreds of thousands of other players are also expanding their empire in the vicinity. And real soon war-like conflicts become the focus of the game. The settlements of the other players have to be conquered while protecting the one’s own. The player can instruct different units here that go to war, or provide mutual support with resources and troops in a team. ‘KingsAge’ offers a challenging mix of warfare and diplomacy. And the strategy that is to finally lead to success depends on the player himself.

KingsAge Buildings FAQ

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main2Castle 
Increasing levels reduces construction time. Max reduction in construction time is 85%, resulting 15% of the original construction time.
Special property: At castle level 15, you gain the ability to downgrade building levels, if you have finished the research in your alchemist’s laboratory. Queuing over 3 queues results in additional cost penalties, canceling of queues with penalties will not result in the return of the additional cost.

Early game Usefulness: Minimal, you won’t have enough resources to be able to make the reduction cost efficient. 

___________________________________

wood3Sawmill, Quarry, and Ore Mine 
Increasing levels increases the amount of resource you receive per hour. Sawmill produces wood, Quarry produces stone, and Ore mine produces ore. Max production, 6.200 units per hour. 

 

Game Usefulness: Highly. For the early game, when you are focus on building, its recommended to keep your Quarry 2 to 3 levels higher than Ore mine, while your Ore mine can be 2 to 3 levels higher than Sawmill.
When you begin to focus on building troops, its recommended to keep your Quarry 1 to 2 level lower than Ore mine, while your Ore mine can be 1 to 3 levels higher than Sawmill. <– Depends if you focus on Squires or Templars
Later when you begin to build siege units, you may want to start equalizing your resource levels. 

___________________________________

storage3Warehouse vs. Hideout
Increasing levels increases max resource storage capacity, Warehouse. Max capacity, 950.000 units of each resource.
Increasing levels increases max space to hide resources, Hideout. Max hideout capacity, 15.000 units of each resource.


Special property: Resources that can be covered by the hideout will stay hidden from spy reports. Hideout does not act as additional storage space, only the warehouse can store resources.
Game Usefulness: Warehouse, High. Hideout, Minimal to Highly (note: depends on your strategy). Hideout is only useful if attacked.

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farm2

Miller

Increasing levels increases max settler capacity. Max settler capacity, 50.000.

 

 

Game Usefulness: Moderate to High (note: depends on your strategy), buildings and troops require free settler space for construction/training can be queue up.

___________________________________

barracks3Barracks

Increasing levels reduces training time and allows for the research of new units. Max reduction in training time is 90%, resulting in 10% of the original training time. 

 

 

Game Usefulness: Minimal to Moderate (note: depends on your strategy)

___________________________________

wall3Town Wall
Increasing levels increases base defense and amplified stationary troop defense. Max increase in base defense, 1.020. Max increase in amplified stationary troop defense, 220%

 

 

Game Usefulness: Minimal to High (note depends on your strategy)

___________________________________

market2Donkey Stable and Market
Increasing levels increases rate of donkey breding, Donkey stable. Max rate of donkey breding, 500 per hour
Increasing levels increases amount of donkeys stalls and amount of donkeys that can be sent out, Market. Max donkey stalls/amount of donkeys that can be sent out, 600
Special Notes: Each donkey can carry 1000 resource, The maximum number of donkeys you can own at any time is determined by the level of your Market. Whenever you trade the donkey is used up (destroyed) upon arrival, Donkey Stables determine how quickly you can make new donkeys to replace the ones you lose. 

Game Usefulness: Minimal to Moderate, depends if your in an alliances that does a lot of trading. Late game you’ll need to use the Mark/Stable dynamic however its not that important if you can maintain equal levels of stored resources. 

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garage3Alchemist, Resident and Mint
Increasing levels allow you to conduct new research, Alchemist. Requirement to build Resident.
Increasing levels increases the rate of training counts, Resident. Max increase in training rate, 30%
Allow you to produce Ducats, which are required to train counts, Mint.

Game Usefulness: Counts are required to take over settlements, You should only build these building if you are on your way to taking over a settlement. If your still building up your settlement, stay away from this route. Because you could find yourself the target of players waiting for you to reach their 20:1 limit. 

___________________________________

 

statue1Memorial
Is the last building on the construction tree and therefore requires all other buildings to have been full extended, before you can build the memorial. Memorial adds 50% to your settlement fortification.
Game Usefulness: Should only be built in either settlements specialized to be Defensive Pumps or settlements in chockpoints/frontlines settlements of a war. You may even choose to to not build this building due to the expensive cost of building all other buildings to its maximum extension. Also its very obvious to spot settlements with memorials, if players just check the point value of settlements.

KingsAge Barracks FAQ

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barracks31Barracks Frequent Asked Questions

 

 

 

 

Train: 
queue up troops here, as each unit finishes training it leaves the batch queue and is ready to be order. Simultaneous training of Infantry, Cavalry, and Siege Batches are possible. Canceling of troop queues only refunds 90% of investment, queuing over 3 queues does not incur additional cost penalties.

Research and Order subsections
As new units become available for research you may research them at the research subsection. 
You have access to the options to either ATTACK or SUPPORT with your available troops at the order subsection. Additional Options are FAVORITES, COURSE, and OWN. Favorites is where you can quickly obtain the coordinates of settlements you’ve favorited. COURSE shows you the coordinates of the last 10 settlements that you’ve either attacked or supported. OWN shows you the coordinates of your settlements. 

Troops and Losses subsections
Troops: shows the current defense make up of the settlement, including your own and those of your supporters. 
Losses: shows the amount of troops loss as a result of troops from your settlement.

Simulator
When running the simulator please remember that all troops have defensive scores and that the spy unit can only be killed by a defending spy unit. Morale can change between 100%-30% of the attacking force. Night Bonus is in effect between 0:00 to 8:00 Central European Time (CET). CET is equal to GMT +1 or UTC +1, please correct for time differences. 
Luck is random and can affect attacking troops between +25% to -25%. When running a ram/trebuchet coupled attack on walls please remember that the simulator does not know that you want the trebuchets to attack the walls so do your own calculations for this.

Attack Planner and Run Time Calculator
Attack Planner: allows you to calculate/plan attacsk from different settlements to make sure they all reach the defending settlement at the same time. 
Run Time Calculator: allows you to figure out the time it takes for troops to travel between 2 settlements ONLY.

KingsAge The Units

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Infantry

This class is made up of the Squire, Templar, Berserker, and the Long-Bow. They also only require 1 settler to train.

spear_bigSquire
Research at lvl 1 barracks. Principal raiders, they also have the strongest defense against cavalry and archers. This is all in terms of settler requirement to unit ratio. For example. 1 crusader requires 4 settlers to build an can only plunder 80 units of resources, while the same amount of settlers can make 4 squires which can carry 100 units of resources, downside is that they are slower then crusaders.
Speed, 18 minutes per field 
Cost in wood/rocks/ore: 20 10 30 

sword_bigTemplar
Research at lvl 1 barracks. Principal Infantry defender, in terms of settler requirements to unit ratio. Should be built if you are expecting berserkers to come crashing into your settlement. Couple with max walls Templar defensive force overpower berserker offensive force by a factor of 6 to 3.5. 
Speed, 22 minutes per field.
Cost in wood/rocks/ore:10 30 80 

axe_bigBerserker
Research at lvl 2 barracks. Principal infantry attackers, in terms of settler to unit ratio. Actually these have the highest offensive force in the game, in terms of settler to unit ratio. However be careful to not let them fight a 1:1 battle against a heavy defended Templar force cause they’ll get massacred. Best to bring along Crusaders to crush any pure Templar defense.
Speed, 18 minutes per field.
Cost in wood/rocks/ore:50 40 50

bow_bigLong-Bow
Research at lvl 5 barracks. Most neutral infantry unit in the game. They don’t have the destructive offensive force of the Berserk nor the defensive force of Templars. However use with caution becuase if they are paired against either one of its extreme counter part they will get annihilated. Best used as defense against rams, best ram destroying ability of the game. 
Speed, 18 minutes per field
Cost in wood/rocks/ore:160 80 80 

Cavalry

This class is made up of the Spy, Crusader, and Black Knight.

spy_bigSpy
Research at lvl 4 barracks. Can give detailed reports of enemy settlements, If all of the attacking spies survive you gain information about troops hiding outside of the defending settlement. Attacking spies can only be killed by defending spies, nothing else. That includes the fact that Morale, Wall bonus, Night bonus, and Luck have no effect on Attacking spies. To wipe-out an attack spy force you’ll need 2 times the amount of spies defending your settlement. Requires 2 settlers to train.
Speed, 9 minutes.
Cost in wood/rocks/ore:60 40 60 

light_bigCrusader
Research at lvl 7 barracks. Principal cavalry raiders/attackers. These units are the fastest raiders/attackers in the game and have a respectable amount of loot carrying capacity of 80. However their main function is to work to destroy Templar defenses, or most defenses for that matter. They have the additional ability to minic spy attacks, which is an advantage for the skilled trickers players out there. Requires 4 settlers to train.
Speed, 10 minutes.
Cost in wood/rocks/ore:100 100 300 

heavy_bigBlack Knight
Research at lvl 16 barracks. Principal cavalry supporting defenders. These units should only be used to defend other settlements, this is due to cost and max settler restrictions on settlements. They can act as attackers however this act should only be taken if you are desperate and need the additional offensive force. Requires 6 settlers to train.
Speed, 11 minutes.
Cost in wood/rocks/ore:300 100 500 

Siege

This class is made up of the Ram and Trebuchet.

ram_bigRam
Research at lvl 20 barracks. These units work to downgrade the levels of walls, making it easier for your troops to wipeout defenders. If there is no walls at the settlement they will simply take damage and return home. With all siege weapons all ways attach cannon fodder to absorb damage.
One trick is to use these to act as fake count attacks. Requires 5 settlers to train. 
Speed, 30 minutes per field.
Cost in wood/rocks/ore:500 100 200 

kata_bigTrebuchet
Research at lvl 25 barrakcs. These units work to downgrade the levels of the buildings inside a settlement. Don’t use these as count fakes, they just cost too much with respect to rams. Requires 8 settlers to train. 
Speed, 30 minutes per field
Cost in wood/rocks/ore:600 200 200 

Count

Special Unit: The count.

snob_bigCount
Requires Resident, Mint, and Ducats. These are required to take over settlements. Each attack from a count lowers the approval of a settlement between 20-35%. When the Count takes up resident in the new settlement it’ll disappear and you’ll gain control of an additional settlement. Best way to take a settlement is thru a train of counts attacking the settlement in very quick succession. Do remember that settlement regain 1% approval per hour. Also Counts can only move a maximum of 70 fields.
Speed, 35 minutes per field. 
Cost in wood/rocks/ore:80000 100000 120000 

Special Unit Notes:

1. Forces alway moves at the speed of its slowest unit whether attacking or supporting. 
2. The minimum number of settlers needed to attack is 1% of the points of the settlement the force is dispatched from. (e.g. a 2,000 point settlement must send at least 20 settlers on each attack) <–(thanks Korsonian)
3. Pure spy attacks have a minimum requirement of 5 spies.
4. Supporting forces don’t have a minimum requirement
5. Night bonus add 100% defense to all settlements from 0:00 to 8:00 Central European Time (CET). GMT + 1 or UTC +1. 
Note: the time at the bottom-right corner of your screen is your LOCAL time, so if you don’t live in Europe you’ll have to find some way to correct for the time differentials.

KingsAge Scouts Usage

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Scouts can be used in three ways:

  • Spying Mission – To do a spying mission you make an attack on a Town but use *only* spies in the attacking army. When on this type of mission *only* defending spies (no other units) in the target town will be able to fight your spies, if any of your spies survive the attack you will get a report on all resources, buildings and troops supported by that Town. Each spying mission requires a minimum of 5 spies.
  • Scouting Mission – To do a scouting mission you add a number of spies to a regular army being sent to attack a town. If your attack succeeeds, then you will get a report on all resources, buildings and troops supported by that Town. Each Scouting Mission requires a minimum of 1 spy added to a regular army, more spies give more information in the spy report..
  • Spying Defence – All spies in a Twon will automatically defend against attacks by enemy spies. To successfully defeat enemy spies attacking one of your Towns you must kill ALL of the attacking spies with your spies stationed in the Town. You need 2 defensive spies to kill each attacking spy. If you are defending against a Spying Mission, then your defensive spies are immune from death during the fight. If you are defending against a Scouting Mission, then your defensive spies can be killed during the fight.

KingsAge Userbars

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by Marty

kauserbar

 

[download id="1"]

 

kauserbar3

 

[download id="4"]

 

kauserbar2

 

[download id="3"]

 

kauserbar4

 

[download id="5"]


Defence Tactics: Burning Ground

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The Burning Ground Tactic

This tactic is only usefull if you are under a count attack and have no way to defend yourself.

However you can make it a nearly worthless settlement for the attacker.

What should you do ?

1. Research tear down buildings at the alchemist

2. Destroy your resource production levels 

3. If you still have time left destroy other expensive buildings or heavy needed buildings, this could be lvl 5 alchemist, residence

4. Finally start destroying the miller, if the conquered town has no free settlers it will become a slow process for the attacker to rebuild the town.

This tactic is only to be used when you don’t see any other way to defend your town. The attacker will be extremly annoyed that he took a town that is worth barely anything as most attackers go for the production levels.

Diplomacy in KingsAge

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by Uwillbsory

Diplomacy; it’s a very important word with a very misunderstood meaning in the game of KingsAge. Most top alliances in the game of KingsAge assign trustworthy members to deal with relations with other alliances. These members are often known as diplomats. But what exactly do these diplomats do?

I’ve been an active member in world 2 KingsAge since the beginning. and I’m here to share with you my thoughts, tips, and opinions on how to be a good diplomat. I’ll also go over some common mistakes that diplomats make, or general issues with how some people handle diplomacy.

Common jobs of a diplomat:
¤ Declaring other alliances as allied, NAPed, or enemy.
¤ Relays communications between other alliance’s leadership members and/or diplomats.
¤ Studies the way the world is running and develops a plan or idea on what actions should be carried out for the better of the alliance.
A good diplomat should always:
¤ Be active. If you’re not an active player, do not even bother trying to be a diplomat, it will only do harm to your alliance.
¤ Stay up-to-date with all alliances they are in relation with, including allies, NAPs, and enemies.
¤ Speak with respect. No foul language.
¤ Use proper, but understandable language. Try to limit, and possibly eliminate all use of internet acronyms, and definitely try and refrain from using terms like u and r as you and are. 
¤ Have trust in the other members of leadership in their alliance. If you don’t trust one another, it won’t work out, I guarantee it.
¤ Never act out in self-interest. This means don’t ally with an alliance simply because you’re near a few of them who are stronger than you. If decisions are to be made, it needs to be made for the better of the alliance as a whole.

Common diplomacy related mistakes:
¤ Unfortunately, some diplomatic discussions between two alliances don’t always end in agreement. When diplomats try and persuade another alliance into something, and the other alliance refuses, persisting after this point is usually never successful. 95% of the time it only leads to heated arguments, and ultimately war between the two of you, so remember: No means no.
¤ Diplomats sometimes get a rush of adrenaline when they first start out, do great at the job, and then the flame burns out and they get lazy on the job. So, make sure you don’t disappoint your fellow alliance members.
¤ Sometimes, diplomats feel that they are experienced enough to make major decisions without consent from their alliance leader(s). Uh-oh, you just declared war on that alliance ranked #3. You’ll get punished or demoted if you have a good leader.

General diplomacy tips:
¤ If you ever get a message from someone you don’t know, be sure to get to know everything you can about them as you possibly can by looking at their profile, looking at their alliance’s profile, etc. This will help you get an understanding of the person and what his or her alliance’s point of view and attitude is.
¤ Color code the alliances you have relations with. This will help organize your map and give you a better understanding of what’s going on near the members of your alliance. If you don’t know how to color code alliances, go here.

¤ Add some humor to your less-serious discussions with other alliances. People remember the messages with humor in it, and will likely choose to partake in a good relationship with that person over the one who sent a bland, dry message.
¤ If you notice your account is being sat quite often, you might be active enough to be a diplomat.
¤ A good understanding of the game and it’s aspects is a great bonus.

Color Coding your KingsAge Map

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by Uwillbsory

A premium account is required for color coding. It’s used to organize your map to make alliances, individual players, or even individual settlements stand out. Here’s what your map overview probably looks like before color coding: 

Map with no color coding.

There’s nothing wrong with a map like this, it shows your allies, NAPs, and enemies. Everything that is essential is provided.

But if you’re interested in the other alliances in or around your area, you might want to consider color coding, which can make your map look like this:

Color coded map.

This is a color coded map. It’s organized into the alliances near my settlement, so I can see who’s where, and who’s a threat or not.

Now you know what color coding does. Now if you need help doing it for yourself, I’ll teach you how to do it.

Firstly, open up your Map. There will be a key at the bottom, showing the colors used for allies, NAPs, and enemies etc. At the bottom left from there you’ll see the option “Player:” Click that and you’ll be brought to a new window titled “Edit player’s colors”. Keep in mind the alliance(s) or players you’d like to add to the map. Go to “Object Type” and select the type object you’ll be color coding. Player, Settlement, and Alliance are the options. Let’s say you selected alliance. Now go to “Object Name” and type in the alliance’s tag. To provide an example, I chose to mark the alliance EoD on my map:

eod-cc

Click “Create” and it’ll add it to your map. You can add up to 10 alliances, settlements, or players to your color coded map. This is a vital tool for leaders and diplomats and warlords, as it helps strategize good tactics for your situation.

Game and Board Staff Ranks

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The Board Staff Ranks

ba-6 A board administrator can be seen as the board (forum) owner and can add new folders, sections to the board. He also supervizes the super moderators and moderators.

smod-3

Super moderators perform the same tasks as a moderator but also supervize the moderators ensuring that they don’t abuse their powers.

mod-4Moderators are responsible to apply the board rules, give out warnings, help with suggestions, edit and close threads.

trialmod-4A trial moderator is a moderator in training and has basicaly no powers besides giving out warnings.

 

The Game Staff Ranks

ga-6The Game Administrator manages the game and has the most power as ingame staff, the GA supervises the game operators.

go-6Game Operators are the staff members that answer your tickets, investigate complaints and apply the game rules.

The Big Boss

coma-5The CoMa or Community Manager is the representative of Gameforge for the game and supervizes the Game Administrator and Board Administrator.

Alchemist Research List

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Alchemist Research Guide
Increasing levels of the Alchemist allows you to conduct new research. The building is also a prerequisite to building the Resident. The following is a list of known items that can be researched at the Alchemist:

Level 2

  • Show running times on the map.
    Activate this option, to see the run times of your individual settlements.
    600 600 600
  • Show morale on the map
    Activate the indicator on the map, to see how the morale is in each of your settlements.
    900 900 900
  • Show your own troops on the map.
    Activate this option, to view the amount of troops in your settlements.
    1.200 1.200 1.200

Level 3

  • Show raw materials on the map.
    Activate this option, to view the amount of raw materials in your settlements.
    1.500 1.500 1.500
  • Show free settlers on the map
    Activate this option, to view the amount of free settlers in your settlements.
    1.800 1.800 1.800

Level 5

  • Show donkeys on the map.
    Activate this option, to view the amount of donkeys in your settlements.
    2.100 2.100 2.100
  • Tear down building (also requires a level 15 Main Building)
    Now you can tear down the castle and the other buildings again.
    2.400 2.400 2.400
  • Overviews (also requires a 2nd settlement)
    Gain additional views with the quick view of your Empire.
    10.000 10.000 10.000

Kingsage Tools of Trade by Kappot

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Article written by player Kappot

I’ve recently joined up again on the .org server. Main reason isn’t to play FT, I just can’t bring the amount of time to the table as yesteryear, but to try out certain tools I’ve recently found through a couple of Google searches.

It’s no accident I stumbled upon them. While I had no pre-knowledge of their existence, I’ve tried to learn to use JavaScript in the past to solve a particular problem (enumerate and use particular information), but it took time which I – in the end – couldn’t justify. I figured smarter people than I would surely hit the same idea, and started searching…

First thing I found was http://www.kahelper.com

It seems the founder of this site created a Firefox add-on called kahelpertool which KingsAge players can install in order to enumerate map data, on settlements, player and alliance statistics. One has to register a kahelper.com username in order to upload data. kahelper.com collects, analyses and presents this data on their website. Data for the following servers (see pic left) are available at this time of writing. A caveat is mentioned: Data is only ever as accurate as the last time kahelpers uploaded it. Rankings stats such as this for s2.kingsage.org are readily available though…

Second thing I found was a Greasemonkey script by Arxleol calledKingsAgeX, available from userscripts.org. (Find all KingsAge scripts here)

It’s been downloaded close to 8000 times. That’s quite a spread! Note: a search for “KingsAge” on userscript.org will show 21 results….

The author seems to host his own blog domain over at http://www.axino.net/ covering topics on programming, operating systems, and KingsAge :)

I decided to give this a go and found the following options are made available in the build context:

I dialled in my coords in the “XXL map” box and hit Show! This generates a 5 x 5 map, (your coords /map in center)

The result can be viewed here.

I specifically like the “Generate server map” option which stitches all [C|K]ontinents in to one beauty of a map in under 5 minutes….!!

s2.kingsage.org – legend

s2.kingsage.org – quick overview

Download the 1.83MB w2 PNG file here (5250 × 4746)

The author states that usage of this script is hard to detect, but may lead to an instant ban should a Game Operator find out (not verified). Seeing this script has been downloaded over 8000 times, would Gameforge instantly ban that many players if they could track its usage?

There’s certainly nothing illegal at running GreaseMonkey through FF in order to re-arrange data in your web browser to give you a better experience. userscripts.org (the repository for some 2.000.000+ GreasemMnkey scripts) bares witness. However the point is that some (not all) “features” in KingsAge’s “premium” (a paid for) account improve game play by giving access to more information. A free javascript will do the same thing and claw back valuable dollars.. For one, it seems to me that KingsAge needs to give it’s user base better reasons to pay for a premium account….

What do you reckon?

The validity of bots and scripts in kingsage… by Kappot

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Let’s start with the following game rule as found here.

7. bots and scripts

Please obey the Terms and Conditions:
5. Special terms and conditions for the use of online games and all subsections from 5.1 to 5.7.

There are certain tools which are allowed. A list of permissible scripts can be found on the forum.

Should you be unsure whether a tool which you have is permissible or not, please contact Support and send them the script.
If you would like to write a script, please ask Game Support if your script is permissible before uploading it. ?

It references special Terms and Conditions as well as stating that:

  • Certain tools are allowed;
  • A list of these is available on the forum (never even seen such a section on the kingsage.org forum. I could be that these words are still part of a standard template that has remained unmodified…);
  • If you are unsure whether a tool is allowed, to contact support and send them the script;
  • If you’d like to write a script, to contact support first to obtain permission.

The terms and conditions can be found here.

Of interest are:

5.2.The user is prohibited from any form of manipulative interference in the online game. In particular, the user is not entitled to use measures, mechanisms or software that could interfere with the function or the course of the game. The user may not take measures that may cause an unreasonable or excessive burden on the technical capacity. The user is not allowed to block, to rewrite or to modify contents generated by the game administration or to interfere in any other manner with the game.

5.3.The user is also prohibited from running the online game (including all individual web pages) with other programs besides the Internet browser or the client program that has been provided. This refers in particular to so-called bots and other tools meant to replace or supplement the Web interface. Also prohibited are scripts and completely or partially automated programs that provide the user with an advantage over other users. This includes auto-refresh-functions and other integrated mechanisms of the Internet browser, if it includes automated operations.

5.4.    The user may under no circumstances
a) create or use cheats, mods and/or hacks, and any other third party software products that may change the result of the online games,
b) use software, that allows “data mining” or otherwise intercepts or collects information in connection with the online games,
c) use outside of online games, buy for “real” money or sell or swap virtual objects that are used in online games.
This includes all evasions, similar actions or actions that match in their effect the aforementioned bans.

5.5.    The application of advertising suppressing measures is prohibited. It is immaterial whether advertising is deliberately suppressed or generally blocked e .g. by so-called Pop-Up Blockers, or similar.

5.6.    Log-in is only permitted on the homepage of each online game and the Gameforge portal page. An automated opening of the user accounts, regardless of whether the home page is displayed or not, is not permitted.

Which brings me to my next thought: GreaseMonkey for Firefox, GreaseMetal for Chrome and GreaseKitfor Safari. We also have GreaseFire for Firefox in order to help us  find java-scripts for sites on userscripts.org. Wikipedia mentions:

For Internet Explorer, similar functionality is offered by IE7pro Trixie (Internet Explorer) andiMacros.

As a side note, have a look at some 200 user scripts for another OG, Ikariam.

Running GreaseMonkey in Firefox does not break terms and conditions in section 5.2. or in any section at all. How could it? No one tells me how I use my browser… or that I’m tied to either Internet Explorer, Firefox, Safari, Chrome, Opera, lynx or any other browser. I read the paper with FF, read my email, get the tv guide etc etc… I don’t just use it for one website… This is an excerpt fromdiveintogreasemonkey.org:

Greasemonkey is a Firefox extension that allows you to write scripts that alter the web pages you visit. You can use it to make a web site more readable or more usable. You can fix rendering bugs that the site owner can’t be bothered to fix themselves. You can alter pages so they work better with assistive technologies that speak a web page out loud or convert it to Braille. You can even automatically retrieve data from other sites to make two sites more interconnected.

Greasemonkey by itself does none of these things. In fact, after you install it, you won’t notice any change at all… until you start installing what are called “user scripts”. A user script is just a chunk of Javascript code, with some additional information that tells Greasemonkey where and when it should be run. Each user script can target a specific page, a specific site, or a group of sites. A user script can do anything you can do in Javascript. In fact, it can do even more than that, because Greasemonkey provides special functions that are only available to user scripts.

Well then, I hear you say..What about this nifty user script called KingsAgeX of which I wrotepreviously. What does it do and more importantly, how does it work? How is it against the rules? How is it not against the rules? Does it break the terms and conditions you agreed to? Can OG actually uphold such terms and conditions in the first place?

Some facts:

KingsAgeX collects and displays information in the same way it is displayed to the user. It does not alter or manipulate information which it retrieves for you. It is the same information and more of it. It does not play the game, you do. It does not auto-refresh. It does give you a menu option and buttons to click on which are not part of the game menu, it’s part of the HTML that is generated on YOUR BROWSER on YOUR COMPUTER. It does this in mid-air so to speak or on-the-fly. The important thing to note is that your browser still interfaces with the KingsAge server in exactly the same way!

It is partially automated in that it collects data you would otherwise have to click a thousand times for. You could call it a macro that you run on your computer. Normally, you click this much anyway, and that’s how you spend your time playing the game. The unfair advantage is gained because through KingsAgeX you use a considerable less amount of time to do your Intel. Thus, the remaining time you can then choose to spend in Planning or Operations. This speeds up decision making and makes it easier to manage your assets. However, the unfair advantage is lost when everyone uses it. Just like history teaches us, warfare is all about gaining and loosing edges – all the time. Can OG stipulate to you how you use your time playing their game? I think not.

In a sense, it can be detected, because it looks as if you’ve clicked (say for example) a thousand URL’s in a very short time span when you generate a server map. However, if I can manually stitch a map together in 35minutes (which I have done by taking ~16 screenshots and then using Microsoft’s free ICE) and KingsAgeX is made to do it in 35minutes, there’s no difference in web traffic. It’s exactly the same. Save for the interval between clicks. Mine would vary (I can get interrupted – I am human), KingsAgeX would always have the same interval..If KingsAgeX was made to do this with a random interval, it would be another matter again…

In conclusion,  a web browser displays information. GreaseMonkey enables you to load a userscript which can re-arrange this information and or add information from the same or other sources in mid air/on the fly and then display it in your browser. The manner in which this information and or other information is retrieved is through your browser and is the same should you have done so manually. OG can ask you to comply and you can choose to say yes, but these terms cannot be binding for using Greasemonkey userscripts as you are NOT:

…Guilty of manipulative interfering in the online game. (Whatever that may be. Do you mean gaining root access on the server and changing low level code? — Different story that, innit?)

…Interfering with the function or course of the game. (On a technical level you are interacting with it in exactly the same way)

…Blocking, rewriting or modifying content. The content from the server stays the same. If I have non exclusive use from my colleague at work to print out his email, overlay the email with my own thin plastic and highlight certain sections on the thin, plastic and see through layer with a yellow marker pen, it’s my prerogative. I can give his print-out back unmodified.

…Using cheats, mods or hacks. No parameters are changed and send back to the server. As stated before, Firefox remains Firefox. The browser remains the browser. This is the vehicle we speak through and it remains unaltered. Argue differently!

…Data mining. You are not sending data from the kingsage server to another third party server. This however is how kahelper.com works though.

Here we go:

Section 5.3 is absolute rubbish. Who is to stop me from compiling my own browser to access the internet? Everyone knows for example Firefox is open source right?

Section 5.5 is absolute rubbish. I use Adblock Plus for Firefox. You trying to tell me again how to use my browser and view the net? To disable it on kingsage.org or other OG sites? Rubbish.

Section 5.6 People…..

Log-in is only permitted on the homepage of each online game and the Gameforge portal page. An automated opening of the user accounts, regardless of whether the home page is displayed or not, is not permitted.

Well, what about the remember password for sites function found in every browser these days? For every time I logged in, I broke that section…and many with me. Are you telling me again how to use my browser and view the net?

My point: KingsAgeX ought to be endorsed by KingsAge as the experience everyone should share in. Make it so.

Cheers


No Money – How to get some easy paypal money for your gaming

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A issue a lot of players have at various games is that they don’t have money to buy premium features.

I’ve been testing for 3 months a program that only takes a minute a day to check.

Result is +$100 of pocket money which I can use to pay for my online gaming.

The program I’ve tested is called MatrixMails and exists since 2002, so they have a reputation.

Do not expect a lot of cash, it’s just enough to pay some premium features at various games.

Screenshot of the past 3 months.

I did use the first earnings to upgrade the membership at that site, so I see nearly 4x more for my daily minute at that site.

Is it worth it, well if you have no ways to buy premium features at a game, this is a way to get some cash but as said it will be a bare minimum. It will feed eg a monthly subscription or some basic items but that’s it.

MatrixMails - Get paid

GameForge staff at Kingsage.org silences player concerns !

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Since the opening of world 6 at kingsage there is a mass influx of vietnamese players. Those players already killed their own language server of kingsage ( kingsage.vn) due to mass abuse of game mechanics. None plays there anymore.

Honest players voice their concerns on the kingsage boards and staff silences every player talking about the mass abuse happening at kingsage.org by vietnamese players. Removal/editing of posts voicing the concern.

Filling tickets to report is no help as the usual reply comes ‘no evidence’. Those group of – most likely only 20 real – players outsmart staff due to the bans they got in the past, they adjusted and fool staff.

Average time to have a ticket answered is more than a week !!! even if ‘rare’ evidence is found of abusing game mechanics or multi accounting the damage has been done to the honest player.

World 7 pillory , +90% of the banned players are multi accounts originating from the country vietnam !

So is this a tactic of GameForge to allow multi accounting if not reported so that there is a fake presence of people playing the game ? Or is it just the volunteer staff that is outnumbered or that doesn’t has the tools to find the abusers.

KingsAge Scripts emulating premium features

KingsAge – Game Introduction

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Your settlement

When you first start KingsAge, the small settlement with a hand full of building spots is all your Kingdom consists of. Your goal is to build your Kingdom up into a thriving city.

Follow this short guide to get you started in the world of Kings Age.

Your Castle

Visit your Castle to expand your settlement. As you progress through Kings Age, you will be able to slowly add more buildings.

You also manage your raw materials at the Castle. To expand your Kingdom requires resources such as Wood, Stone and Iron Ore.

The Map

Kings Age is an online interactive game. The other Kings Age Kingdoms surrounding your Kingdom are other REAL players.

Once you have built your Kings Age Kingdom to the minimum requirements, you will be able to start trading with other players of KingsAge or attack and start a war!

Your Army

Train your soldiers at your Barracks. As your Kingdom evolves you will gain access to more advanced troops.

To begin the game you only have Squires, but as your Kings Age Kingdom expands you can work your way through the troops.

Your Kingdom

Your KingsAge settlement will soon begin to expand into a vast and glorious Kingdom.

KingsAge is a free browsergame published and developed by GameForge

KingsAge – Classic Castle view – Approved User Script

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Do you miss the Classic View? Do you wish that you could have it back but can’t find any way to do it? Well, here is the answer!

With the update 1.3 the classic view was removed, in an attempt to undo this and to bring back the classic view Grafi created this userscript.

It brings back the old view on 3 sites of the game:

  • Castle
  • Barracks > Commands
  • Barracks > Recruit

In Firefox you will need the “Greasemonkey” addon for it to work.

After you have installed the addon just click the link to the userscript below and click install again and you will get the classic view back.

The userscript will also work in Opera and Chrome.

!! IMPORTANT !!

To get an errorfree display of the classic view you have to choose “Modern graphics style (list)” under Profile > Settings > Basic Settings.

Last but not least the link to the userscript:

http://userscripts.org/scripts/show/102540

Available Languages

  • German
  • English
  • Czech
  • French
  • Spanish

Script created by Grafi who can often be found at the following chat channels #kingsage.de or #kingsage.org channel at irc.ogamesnet.net

 

 

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