Barracks Frequent Asked Questions
Train:
queue up troops here, as each unit finishes training it leaves the batch queue and is ready to be order. Simultaneous training of Infantry, Cavalry, and Siege Batches are possible. Canceling of troop queues only refunds 90% of investment, queuing over 3 queues does not incur additional cost penalties.
Research and Order subsections
As new units become available for research you may research them at the research subsection.
You have access to the options to either ATTACK or SUPPORT with your available troops at the order subsection. Additional Options are FAVORITES, COURSE, and OWN. Favorites is where you can quickly obtain the coordinates of settlements you’ve favorited. COURSE shows you the coordinates of the last 10 settlements that you’ve either attacked or supported. OWN shows you the coordinates of your settlements.
Troops and Losses subsections
Troops: shows the current defense make up of the settlement, including your own and those of your supporters.
Losses: shows the amount of troops loss as a result of troops from your settlement.
Simulator
When running the simulator please remember that all troops have defensive scores and that the spy unit can only be killed by a defending spy unit. Morale can change between 100%-30% of the attacking force. Night Bonus is in effect between 0:00 to 8:00 Central European Time (CET). CET is equal to GMT +1 or UTC +1, please correct for time differences.
Luck is random and can affect attacking troops between +25% to -25%. When running a ram/trebuchet coupled attack on walls please remember that the simulator does not know that you want the trebuchets to attack the walls so do your own calculations for this.
Attack Planner and Run Time Calculator
Attack Planner: allows you to calculate/plan attacsk from different settlements to make sure they all reach the defending settlement at the same time.
Run Time Calculator: allows you to figure out the time it takes for troops to travel between 2 settlements ONLY.